If you are patient and focus on getting as close to the safe area as possible, your chances of success are higher. There will be a 1 in 20 chance that you will succeed, but otherwise, you will have to go around the long way. If you are quick and determined (and use the occasional B button induced dive), you will clear just enough area for you to do a U-turn jump and dive attack to safety. The residual water clinging to Mario's body drips off fast, so be in a hurry to U-turn jump, or leap out of the water and land near the fire paint. You can use the residual water that sticks to Mario as a way of clearing a path to the large platforms (where the gold mushroom is) and get the waterpack. Hop into the small stream and follow it to the center of the stage (or at least until it ends). Turn right and follow the area of ground that is clear of fire paint. Head to the village over the starting bridge. However, there is the risk of dying in a bottomless chasm, so let's do this another way. It takes you to a grating maze on the underside of the village where you can head from one spot to another and eventually surface to get the FLUDD waterpack. The long way of doing this is to head to the far side of the island, talk to the Pianta next to the square big hole for advice, then drop into the hole. You will need to find the waterpack and then wash out the village "head man" who will present Mario the Shine. It's almost like a secret stage, but not quite. Mario will start this stage without his waterpack.
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